
Selected from a pool of over 300 applicants, directors are taking part in a week long workshop designed to develop, add and hone their skills as they get ready to take the next step in their careers working in the genre. Shudder, a streaming service backed by AMC Networks that specializes in horror content, has just announced the first 11 participants of their inaugural Shudder Labs. There are countless programs that support emerging filmmakers in their development and now up-and-coming horror directors have one of their own. Shudder Selects 11 Emerging Horror Filmmakers for Inaugural Lab Intrigued by the woods’ foreboding mysticism, Eric finds himself drawn into a dangerous game that could lead to him becoming However, the assignment it is not as simple as it could be. He travels to a remote, unnamed Irish woodland to assess its suitability for a new development project. The story follows land surveyor Eric ( Alan McKenna). The North American release will be across multiple digital and VOD platforms, beginning Tuesday, June 20. Without Name Clips: Press Release: "Los Angeles, California ( June 16, 2017) - Global Digital Releasing has set a distribution date for the award winning dramatic thriller Without Name. In today's Horror Highlights, we have two clips from the upcoming thriller Without Name, as well as details on the Nitehawk Shorts Festival Selects program, Frontières returning to the Fantasia International Film Festival, and the official trailer for The Passing. You never know what will be waiting for you in the woods. Horror Highlights: Without Name, Nitehawk Shorts Festival Selects, Frontières at Fantasia, The Passing “But that’s the nice thing - they can be completely different, and just compliment each other.” Read MoreHow One NYC Event Can Turn Promising Ideas For New Indies Into a Reality At a time when many adventurous filmmakers are struggling to find the resources to get edgier projects off the ground, Frontières - which For example: Can you have too many zombie movies? “We wound up with two this time,” said Lindsay Peters, the market and industry director who has organized the industry showcase for five years.

Frontières, the international marketplace for genre films currently underway in Montreal, faces a different set of challenges. Everyone that missed the original game gets a second chance to experience it.While the general moviegoing public never has to endure the hellacious experience of film marketplaces, most independent filmmakers and producers are all too familiar with the frustrating hustle of meetings with potential financiers and sales agents, all of which reduces their projects to simplistic taglines and demographics. De Blob 2 is looking great, and it's cool that the game is coming out for all the consoles this time. Student protesters and jokes about silly classes are not things young kids are likely to get, and it was kind of surprising to see one of the cute blob college students put a flower into the barrel of a bad guy's gun (we can laugh about Kent State now, right? Because I did.). The University level is a prime example of that. While technically the game is a family friendly title, the humor is clearly aimed for adults as well as kids. One of the best parts of the previous game was the humor, and we're glad to inform you that de Blob 2 is just as funny. A lot of the game is about finding that right powerup or color pool, then having the skill to keep that color when you need it. There are walls that take a considerable amount of paint to break through, and switches that require a certain color to open.
Paint the town red tpb full#
It's more puzzle than action, though the levels are full of plenty of bad guys to splat. Blob rolls around, attacking enemies (by locking on, then jumping on them) and flipping switches. Blob gets into the buildings (usually by having to be a certain color), and from there the game switches to sidescrolling mode. Each zone has multiple missions inside larger buildings around the area. This became a much bigger deal when THQ showed off the new sidescrolling platformer levels.

Whereas before shaking the Wii remote was the jump mechanic, it's now a simple A button push. Waggle moves have nearly entirely been removed. Blue Tongue has made a few changes to the game, which help with its spread to other consoles. We're tentatively excited about that feature.

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THQ also says the PS3 version will be in 3D, which could look really awesome in a game like this.

It's gradual so you don't really notice, but by the time the level is done the game is jamming. As each area gets painted, the music builds, becoming more lively and complex. The music that we've heard so far is great too. The cutscenes are very cinematic and lively, and the game itself is a kaleidoscope of color. It's just a really pretty game with a great art style. The game looks gorgeous, and not in that "oh it's nice for a Wii game" kind of way.
